![]() Vulkan Ray Tracing can be deployed using existing GPU compute or dedicated Ray Tracing cores. Khronos released final Vulkan Ray Tracing extensions in November 2020 to seamlessly integrate ray tracing functionality alongside Vulkan’s rasterization framework, making Vulkan the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Finally, with production drivers shipping from both AMD and NVIDIA, developers are now enabled to easily integrate Vulkan Ray Tracing into their applications. ![]() The Khronos open source Vulkan Samples and Vulkan Guide have been upgraded to illustrate ray tracing techniques. The Khrono Group announces that LunarG has released the Vulkan Software Development Kit (SDK) version 1.2.162.0, with full support for the new Vulkan Ray Tracing extensions, including Validation Layers and integration of upgraded GLSL, HLSL and SPIR-V shader tool chains.
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